| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 15 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 10 | +0 | +0 |
| CHA | 6 | −2 | −2 |
Multiattack. The ghoul makes two Bite attacks. It can make one Claw attack in place of a Bite.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage. If the target is a creature it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed with Crimson Plague.
Crimson Plague. While the creature is cursed, finishing a Long Rest neither restores lost Hit Points nor reduces the creature’s Exhaustion level. After finishing a long rest the cursed creature must succeed a DC 12 constitution saving throw or receive 1 level of Exhaustion. If a creature dies from the effects of this curse they immediately rise as a crimson plague ghoul.
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn’t an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Paralyzed condition until the end of its next turn.
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