Medium Undead, Chaotic Evil
AC 12    Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft.
Mod Save
STR 13 +1 +1
DEX 15 +2 +2
CON 10 +0 +0
Mod Save
INT 7 −2 −2
WIS 10 +0 +0
CHA 6 −2 −2
Immunities Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Actions

Multiattack. The ghoul makes two Bite attacks. It can make one Claw attack in place of a Bite.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage. If the target is a creature it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed with Crimson Plague.

Crimson Plague. While the creature is cursed, finishing a Long Rest neither restores lost Hit Points nor reduces the creature’s Exhaustion level. After finishing a long rest the cursed creature must succeed a DC 12 constitution saving throw or receive 1 level of Exhaustion. If a creature dies from the effects of this curse they immediately rise as a crimson plague ghoul.

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn’t an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Paralyzed condition until the end of its next turn.

Habitat: SwampUnderdarkUrban

Thadius

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