Medium Or Small Swarm of Large elementals, Any Neutral Alignment
Armor Class 12
Hit Points 10 (4d4 + 2)
Speed 32 ft., this monster is very skilled at water , Walk 15 ft. It may be a fish but it has feet so it can walk its not the best but its still fast at walking
STR
14 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
17 (+3)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws DEX +5
Condition Immunities Deafened
Gear trident,4-6 gold, neptunite
Senses Passive Perception 11
Languages Common its probably Italian/French/Spanish but this is a Nintendo based monster so it can speak human languages, Elvish I mean hyruialians are elves so ELVISH, Primordial Wata Elvish, common,primordial
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Swimming master:this monster is great at swimming and has a +3 to swim scores (please use this for fish people attacks and underwater lake areas/quests) 

Water Manipulation:this creature can control bodies of water. it can cause whirlpools and grab water and move into the air (essentially it can be a water bender)

 

Actions

oceanic heal. it can cast a spell that  can target 3 allies within 20 feet and restore hit points based on a D-4

strike. Melee Weapon Attack: -1 to hit, reach 5 ft., 1 target. Hit: ` (1d6 - 1) piercing damage.

trident .Ranged Weapon Attack:  range 25 ft., 1 target. Hit: 1-8  1D-8 piercing damage.

 

Bonus Actions

sphere hunt. when this monster has attacked 5 times and is being attacked it can deal 1 D-4 damage to everyone in a visinity of 30 ft in any direction from this monster, then it moves 4-10 ft.

Reactions

dodge: the DM rolls one D-8 and if it gets a 5 or higher it can take no damage for the attack then it can deal 3 D-3s of damage to a attacker 

this monster can not use this action if the attack is not a melee attack 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

this monster is part of the Zora army it is a fish person using shields and tridents and can use water attacks it is skilled with swimming and water Manipulation 

it knows common and Elvish

 

Lair and Lair Actions

Zora's domain is where this soldier lives it has full water control here and their leaders can come here too they come in big multiples here 

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: CoastalUnderwater

bloppabloxCS

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