Swimming master:this monster is great at swimming and has a +3 to swim scores (please use this for fish people attacks and underwater lake areas/quests)
Water Manipulation:this creature can control bodies of water. it can cause whirlpools and grab water and move into the air (essentially it can be a water bender)
oceanic heal. it can cast a spell that can target 3 allies within 20 feet and restore hit points based on a D-4
strike. Melee Weapon Attack: -1 to hit, reach 5 ft., 1 target. Hit: ` (1d6 - 1) piercing damage.
trident .Ranged Weapon Attack: range 25 ft., 1 target. Hit: 1-8 1D-8 piercing damage.
sphere hunt. when this monster has attacked 5 times and is being attacked it can deal 1 D-4 damage to everyone in a visinity of 30 ft in any direction from this monster, then it moves 4-10 ft.
dodge: the DM rolls one D-8 and if it gets a 5 or higher it can take no damage for the attack then it can deal 3 D-3s of damage to a attacker
this monster can not use this action if the attack is not a melee attack
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
this monster is part of the Zora army it is a fish person using shields and tridents and can use water attacks it is skilled with swimming and water Manipulation
it knows common and Elvish
Lair and Lair Actions
Zora's domain is where this soldier lives it has full water control here and their leaders can come here too they come in big multiples here
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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