Large Humanoid (Water, Water Genasi), Any Neutral Alignment
Armor Class 16
Hit Points 8 (4d4)
Speed
STR
12 (+1)
DEX
14 (+2)
CON
11 (+0)
INT
16 (+3)
WIS
9 (-1)
CHA
20 (+5)
Gear 3 tridents, 2 neptunite armor
Senses Passive Perception 10
Languages elvish, common and primordial
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Leader:if a zora Soldier is in this encounter, this monster can not take damage from weapons if this monster is attacks by weapons with this trait the DM can choose a zora Soldier that soldier takes damage 

Actions

Spear spin.  melee weapon attack range. 10 Ft.1 D-6 to hit does 2 D-4  slashing damage 

Water blast. spell attack range 30 Ft. one d-10 to hit does 4 D-8s Cold damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The commander of the Zora's Zora soldiers pay respects to Him/her 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalUnderwater

bloppabloxCS

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