Medium Undead, Chaotic Evil
Armor Class 13
Hit Points 19 (4d8 + 1)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
8 (-1)
CHA
2 (-4)
Saving Throws CON +3
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Blindsight 20ft, Passive Perception 10
Languages Common Understands but does not speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spore Burst. When this creature is dealt damage by a melee attack, it releases a puff of Spores, creatures within 5ft must make a DC 12 Constitution Saving Throw, becoming Poisoned for 1 minute on a failure. 

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Spore Fog (1/day). Once per day as a bonus action the Blind Spore Corpse twitches violently before releasing a 10ft cloud of spores that obscure vision. Creatures inside the fog are partially obscured. Creatures on the opposing side of the fog are completely obscured.

Monster Tags: undead

Habitat: SwampUnderdarkUrban

HouseDimir

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