| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 13 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 9 | −1 | −1 |
| CHA | 6 | −2 | −2 |
Damage Reversal When struck by any attack that would normally damage the ancient nilbog, it actually gains hit points equal to the damage the attack would have otherwise dealth. An ancient nilbog gains any extra hit points above its normal total as temporary hit points, though it can never have more than twice its normal hit points; excess hit points are simply lost. The ancient nilbog can only be damaged through the use of curative magic and effects (cure light wounds and healing potions, for instance). Curative magic deals damage equal to the amount it would normally heal.
Spatio-temporal Reversal An ancient nilbog constantly emanates an aura of confusion in a 20-foot radius. A creature in the area (other than another ancient nilbog) must succeed on a Wisdom saving throw (DC 11) or be affected by confusion. The effect of that confusion is the same as for the confusion spell, and the creature must roll on the appropriate table to determine its action on it its turn.
Morningstar Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Javelin (3 carried). Ranged Weapon Attack: +2 to hit, range 120/200 ft., one target. Hit: 2 (1d4) piercing damage.
Description
The ancient nilbogs can only be harmed by healing spells; conventional damage simply heals them (up to their hit point maximum).
In combat, the ancient nilbogs will try to disguise this fact by dancing around madly and taunting their attackers with insults like "missed, fathead!" Perception checks can be made (DC 12) to detect whether an attack hit; on a high success (DC 18) the player will notice that the ancient nilbogs' wounds instantly heal.
If injured by a healing spell, an ancient nilbog may well use its attack to harm itself and try to recover hit points that way.
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