consume. can eat anything even other
grab. disarms and eats weapon
bite. bite: +10 to hit, reach 10 ft., 1 target. Hit: 1 (1 d 20 + 30) [acid] damage.
goo fling. Ranged Weapon Attack: +10 to hit, range 10 ft., 2 target. Hit: (2 d 2 0 + 20) [acid] damage.
eat arrow. heals from arrow shots.
only very large black goo can use dissolve (Costs 3 Actions). does 900 [acid] damage to target every turn at end of 3rd turn it eats the body
Description
a living goo that eats tings and gets bigger
Lair and Lair Actions
a bone filled cave.
Lair Actions
On initiative count 3 (losing initiative = death), the black goo takes a lair action to cause one of the following effects; the black goo can’t use the same effect two rounds in a row:
- bone fling does 1 d 20 bludgeoning damage.
- bone armor increase armor class by 30.
Regional Effects
The region containing a legendary black goo's lair is slows all creatures except black goo which creates one or more of the following effects:
- -100 movement speed.
- all actions take +1 turn to do.
If the black goo dies, these effects fade over the course of 2 d 20 days.
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Posted Jan 15, 2020awesome
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Posted Jun 9, 2022bro this op you need to nerf it!
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Posted Nov 17, 2022I made a monster that is only dangerous if you don't take care of it...
and trust me, you don't want this thing at max power
I call it, Deaths pudding
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Posted Jan 5, 2023Just stay 15 feet away from the ooze and you will be save, the ooze can’t move
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Posted Oct 25, 2023Why isn't this an ooze
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Posted Oct 25, 2023No it sucks, also why is this not an ooze
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Posted Sep 15, 2024Lil' blud ain't immune to Wish. Needs a buff.
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Posted Apr 28, 2025why does it need to use dissolve when it can already eat anything even other