Huge Dragon (Spirit), Lawful Evil
AC 21    Initiative +12 (22)
HP 511 (20d20 + 250)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Mod Save
STR 23 +6 +13
DEX 25 +7 +7
CON 30 +10 +10
Mod Save
INT 25 +7 +7
WIS 21 +5 +12
CHA 23 +6 +13
Skills Insight +19, Perception +12, Religion +15, Stealth +12
Resistances Poison, Psychic
Immunities Acid, Necrotic; Bludgeoning, Piercing, and Slashing that is Nonmagical; Charmed, Exhaustion, Petrified, Poisoned
Senses Blindsight 60 ft., Darkvision 300 ft.; Passive Perception 22
Languages Common, Draconic, Telepathy 300 ft.
CR 24 (XP 62,000; PB +7)
Traits

God of the Taken. While alive any taken creatures are considered charmed by Orin and she can chose to see and hear through the senses of any taken creature. As a action she can take full control of a taken granting it 100 Temporary hit points for the duration and the ability to use Orins traits (excepted this trait itself) and legendary actions.

Sacificel Resistance. If Orin would fail a saving throw she can instead chose a taken creature with in 30 feet of her to take 80 force damage (This can include her self) to succeed insead.

Taken Corruption. If the taken kills a creature they can cause the creature to resurrected with in 1 minute as a taken with half it maximum hit points. While with 5 feet of the taken a creature can also willingly become a taken when the taken uses a action to do so.

Take Power. As a action Orin choses a taken creature she sees with 30 feet and Takes their power for herself reducing the creature to husk of its former self, giving it 5 points of exhaustion and the unconscious condition until either they are given back their powers by orin, cured of the Taken or die. Orin gains Temporary hit points equal to the creatures maximum hit points and any resistances, Immunity to damage or condition and all of the traits, actions, bonus action, reaction and legendary action of that creature. She can also cast any of the spell the creature could cast through her Taken spell casting. Orin can only ever use this ability on 2 creatures at at time and when she uses this Trait on a new creature the first creatures she used it on gains back it power and orin loses all its abilities.

Actions

Multiattack. Orin uses Blight Seekers three times and makes two void claws attacks. She then uses Taken Chains twice or uses heart of corruption against a grappled target.

Blight Seekers. Orin choses a taken or non-taken creature with 120 feet of her to be the target of blight seeker. When a taken creature becomes the target it autohits it and heals the creature by 10 hit points and gives the creature the effect of the Haste spell until the end of its next turn (including downseid). When a non-taken creature becomes the target it subjected to the following effect. Dexterity Saving Throw: DC 23. Failure: 18 (4d8) Necrotic damage and the target's speed is reduced by 10 feet until the end of its next turn.

Void Claws. Melee Attack Roll: +14, reach 15 ft. Hit: 20 (2d12 + 7) Slashing damage plus 7 (1d12) Acid damage and the target is moved 10 feet horizontally in any direction.

Taken Chains. Strength Saving Throw: DC 23, one Large or smaller creature Orrin can see within 60 feet. Failure: The creature becomes grappled (DC 21 to escape) by orin and is pulled with 10 feet of her. While grappled in this way the creatures is also consider restrained and it takes 10 (3d6) Acid damage at the end of its turn. Failure or Success: 10 (3d6) Acid Damage.

Heart of Corruption. Constitution Saving Throw: DC 20. Failure: The target becomes taken and loses half of its Maximum hit points until it finishes a long rest and Orin regain Hit points equal to half the maximum hit points lost from the creature. Success: 27 (6d8) Necrotic damage plus 27 (6d8) Psychic Damage and the creature is no longer grappled.

Sovrin Storm (Recharge 6).  Constitution Saving Throw: DC 23, each creature in a 120-foot Emanation originating from Orin. Failure: 66 (12d10) Necrotic damage plus 22 (4d10) Acid damage. Success: Half damage. Failure or Success: the area of the emenation becomes heavily obscured until the start of orins next turn and any creatures that end their turn with this area take 22 (4d10) Acid damage.

Taken Spellcasting. Orin casts one of the following spells, requiring no Material components and using Intelichens as the spellcasting ability (spell save DC 25):

At Will: Detect Magic, Blight, Major ImageShapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)

1/Day Each: Storm of VengeancePlane ShiftProject Image

Bonus Actions

Shadow Stealth. While in Dim Light or Darkness, Orin takes the Hide action.

Accelerate Minion. Orin choses a taken creature with 120 feet and forces it to move immediately after her in the initiative.

Legendary Actions

Legendary Action Uses: 4 (5 in Lair). Immediately after another creature’s turn, Orin can expend a use to take one of the following actions. Orin regains all expended uses at the start of each of its turns.

Summon Blight. Orin uses Blight Seeker.

Resurrected Minion. Orin choses up to two dead taken creatures with 120 feet. They regain half their maximum hit points. Once used Orin can't use this action again until the start of her next turn.

Fold Space. Orin or a taken creature with 30 feet of her teleport to space with 120 feet of orin that she can see.

Description

Orin, God of the Taken is a heavily mutated black dragon with slit jaw, big mantis like claws, wing made from simiring strands of tanticales and inplace of a lower body a long tail covered in spikes. Her body now being able to transverse the air without everted she spend most of her time a form of suspended animation while her armies take more and more of the realm they infest, The Taken.

The Taken are creatures that are infected either willingly or forcibly with a ancient and alien curse by the same name. While the cures breaks down a creature personally and even fractures their mind it also give the infected the power to manipulated space around them self and grow beyond their mortal nature. This manifest in the taken simmering with black and white light and being for example able to split in two parts of equal strength.

The only way to cure a creature taken over by the taken is by being resurrected by a non-taken creature after death or incheseting the pedals of very rare flower from beyond the materiel palne.

Previous Versions

Name Date Modified Views Adds Version Actions
4/11/2026 2:50:57 PM
18
1
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Habitat: Planar (Elemental Chaos)Planar (Ethereal Plane)SwampUnderdark

Uekaranoshi

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