Siege Monster. You deal double damage to objects and structures.
Rampager (Requires Druid Level 10+). When you enter the space of an enemy that is at least one size smaller than you for the first time on a turn, that creature is subjected to the following effect. Strength Saving Throw: DC equals your spell save DC. Failure: The target has the Prone condition. If the target already has the Prone condition, it instead takes 2d6 Bludgeoning damage.
Multiattack (Requires Druid Level 5+). You make two Rend attacks.
Rend. Melee Attack Roll: +19, reach 10 ft. Hit: 1d8+7 slashing damage.
Incandescent Breath. You expend a level 1+ spell slot. Dexterity Saving Throw DC 22, each creature in a 5-foot-wide, 60-foot-long Line. Failure: 2d8+7 Radiant damage per level of the spell slot expended plus your Wisdom modifier. Success: Half damage.
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