Large Monstrosity (Elemental), Chaotic Evil
Armor Class 18 crystaline
Hit Points 260 (20d10)
Speed
STR
20 (+5)
DEX
8 (-1)
CON
24 (+7)
INT
8 (-1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws CON +11, WIS +6
Damage Resistances Bludgeoning and Slashing from nonmagical attacks, Bludgeoning, Piercing, Psychic
Condition Immunities Charmed
Senses Passive Perception 18
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Traits

Feed Me Aura.
At the start of each round, creatures below half HP must succeed on a DC 17 Wisdom saving throw or use their reaction to move toward and attack the nearest creature.

Gluttony.
When a Crystal Starved dies within 60 ft., the Husk heals 20 HP and gains 1 stack.

  • 3 stacks: gains one additional attack
  • 6 stacks: all creatures take 4d8 necrotic damage
Actions

Actions

Multiattack.
The Husk makes two Slam attacks (three at 3+ stacks).

Slam.
Melee Weapon Attack: +10 to hit, reach 10 ft.
Hit: 2d10 + 5 bludgeoning + 2d6 necrotic

Devour Memory (Recharge 5–6).
One creature within 30 ft. takes 4d10 psychic damage and has disadvantage on its next saving throw.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Legendary Actions (2/round)

Crystalline Grasp.
Target must succeed DC 18 STR save or be restrained.

Move.
Moves up to half speed without provoking opportunity attacks.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

ppearance

A massive, bloated humanoid shape fused into a central crystal mass.

  • Torso swollen and distorted
  • Limbs partially absorbed into crystal
  • Faces (plural) faintly visible beneath the surface
  • Chest cavity glows with a pulsing, sick red light

It looks like something that consumed too much—and became it.


🧍 Movement

  • Slow, heavy dragging motion
  • Crystal cracks and reforms as it moves
  • When enraged → jerky, violent lunges

🔊 Sound

  • Deep, layered voice (multiple voices overlapping):

    “More… more… MORE…”

  • Wet cracking + grinding crystal
  • Echoes of other voices inside it

🎯 Table Description

“At the center, something massive shifts. A swollen body fused into crystal… faces pressing against the inside… all whispering the same word—more.”

Lair and Lair Actions

LAIR ACTIONS (Initiative Count 20)

The Husk uses one of the following effects:


Crystal Eruption

A 10-ft-radius area within 60 ft. erupts.

  • DC 15 Dexterity save
  • Fail: 3d8 piercing damage + knocked prone
  • Success: half damage

Area becomes difficult terrain.


Hunger Wave

Creatures within 30 ft. must make a DC 16 Constitution saving throw.

  • Fail: 3d8 necrotic damage and cannot regain HP until next turn
  • Success: half damage

Desperate Whispers

Up to 2 creatures must make a DC 16 Wisdom saving throw.

  • Fail: must use their reaction to either:
    • move toward nearest creature
    • or drop held item

Anchor Surge

One active Crystal Anchor pulses:

  • Husk regains 15 HP
  • All Crystal Starved gain +2 to hit until next round
Revothemaverick

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