Bloody Frenzy. The monster gains advantage on slashing damage against players with less then full hp alongside giving a +8 to hit
Graze: Even if the monster misses, the person must take 1d4 necrotic damage
5 layers of multi attack
Surge:The beast sends several of its heads into the ground to attack the target from bellow. The target must make a DC 19 perception check, if successful they make a DC20 dexterity check with advantage, if they fail they make the same check but with disadvantage instead. If they get hit they take 3d8 necrotic damage
Bite:The monster sends one of its heads forth to attack the player, the player must make a DC18 dexterity check to dodge.If failed they will then take 3d6 piercing damage
Breath of the Wild: The draconic heads of the beast unleach a cone of wild energy, the dm spins a wheel to determine the damage type the blast does, A 60 foot cone.The player must then make a DC19 dexterity check in order to dodge, if failed they will take 4D8 of the damage type spun on the wheel.
It can take a bonus action to heal 1d6 damage
Reaction Name. Enter the description for your action.
Has access to 4 legendary actions per round of combat
Blind or deafen , Target has to make a DC 18 constitution check at disadvantage with a -3
Overpowering charge. Must make a Dc 21 dexterity check as to avoid getting hit.Then must make a DC 23 Constitution check as to not recieve 2d6 bludgoning damage
Has access to 2 mythic actions per round of combat
Minion spawning:Summons 2d10+3 hordes of skeletal minions. Each horde has a DC 10 and 10 HP total. Hordes roam in groups of 2d6 skeletons
Invulnerable phase, becomes invincible for 1 round of combat
Description
The pet is made from a combination of warped beastial entities, dragons, former gods, hydras and many more. Resembling a fall hydra
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.