AC
15
Initiative
+2 (12)
HP
7
(2d6)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 8 | −1 | −1 |
| CHA | 8 | −1 | −1 |
Skills
Stealth +6
Gear
Leather Armor, Scimitar, Shield, Shortbow
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Common, Goblin
CR
1/4 (XP 50; PB +2)
Actions
Description
The Bloodwood Goblins themselves are devious, secretive and, despite their diminutive stature and individual weakness, able to show terror in the various farmsteads and towns which surround forests. For these Goblins stealing children has become a comment activity. Raising them as members of the goblin species and leaving behind hideous, changeling replacements to torment the families - breeding greater despair amongst future foes and enabling the goblins to infiltrate years ahead of an invasion.
Comments