Small Fey (Goblinoid), Neutral Evil
AC 15    Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 14 +2 +2
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 8 −1 −1
CHA 8 −1 −1
Skills Stealth +6
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/4 (XP 50; PB +2)
Actions

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. Once per turn, the goblin can take the Disengage or Hide action, as a Bonus Action.

Description

The Bloodwood Goblins themselves are devious, secretive and, despite their diminutive stature and individual weakness, able to show terror in the various farmsteads and towns which surround forests. For these Goblins stealing children has become a comment activity. Raising them as members of the goblin species and leaving behind hideous, changeling replacements to torment the families - breeding greater despair amongst future foes and enabling the goblins to infiltrate years ahead of an invasion.

Habitat: ForestGrasslandHillPlanar (Acheron)Planar (Feywild)Underdark

Jack_T_Daniels

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