Small Fey (Goblinoid), Neutral Evil
AC 17    Initiative +2 (12)
HP 21 (6d6)
Speed 30 ft.
Mod Save
STR 14 +2 +8
DEX 14 +2 +2
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 8 −1 −1
CHA 10 +0 +0
Skills Stealth +6
Gear Chain Shirt, [Tooltip Not Found], Shield, [Tooltip Not Found]
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 2 (XP 450; PB +2)
Actions

Multiattack. The goblin makes two attacks, using the Blood Scimitar or Blood Dart in any combination. The second attack has disadvantage.

Blood Scimitar. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Poison damage if the attack was the second attack.

Blood Dart . Ranged Attack Roll: +6, range 30/60 ft. Hit: 7 (1d8 + 2) Piercing damage, plus 2 (1d4) Poison damage if the attack was the second attack.

Bonus Actions

Relentless. The goblin enforcer is a formidable and durable opponent. The first time it takes damage that would reduce it to 0 hit points, it is instead reduced to 1 hit point. This only works from damage sources that inflict 14 damages or less.

Reactions

Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

Habitat: ForestGrasslandHillPlanar (Acheron)Planar (Feywild)Underdark

Jack_T_Daniels

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