| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +8 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 8 | −1 | −1 |
| CHA | 10 | +0 | +0 |
Multiattack. The goblin makes two attacks, using the Blood Scimitar or Blood Dart in any combination. The second attack has disadvantage.
Blood Scimitar. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Poison damage if the attack was the second attack.
Blood Dart . Ranged Attack Roll: +6, range 30/60 ft. Hit: 7 (1d8 + 2) Piercing damage, plus 2 (1d4) Poison damage if the attack was the second attack.
Relentless. The goblin enforcer is a formidable and durable opponent. The first time it takes damage that would reduce it to 0 hit points, it is instead reduced to 1 hit point. This only works from damage sources that inflict 14 damages or less.
Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
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