Medium Monstrosity, Unaligned
AC 12 (natural armor)    Initiative +0 (10)
HP 39 (6d8 + 12)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 16 +3 +3
DEX 10 +0 +0
CON 14 +2 +2
Mod Save
INT 4 −3 −3
WIS 8 −1 −1
CHA 6 −2 −2
Resistances Acid
Senses Blindsight 30 ft.; Passive Perception 9
Languages None
CR 3 (XP 700; PB +2)
Traits

Nature's Hide. While in one of its natural habitats, the scuttler can attempt to Hide even when only lightly obscured by foliage, heavy rain, and other natural phenomena, and has advantage on stealth checks while around such effects.

Energized Dew. Whenever the hauler takes Bludgeoning, Piercing, or Slashing damage, it releases a 5-foot Emanation centered on it. Dexterity Saving Throw: DC 12, creatures in the area. Failure: 7 (2d6) acid damage Success: Half damage only.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage. If target is a Medium or smaller creature and the hauler moved 20+ feet straight toward it immediately before the hit, the target takes an extra 4 (1d8) bludgeoning damage and is knocked Prone.

Detonate (1/Day). The hauler releases all its dew in a 15-foot Emanation centered on it. Dexterity Saving Throw: DC 12, creatures in the area. Failure: 21 (6d6) acid damage. Success: Half damage only.

After using this action the hauler is reduced to 0 hit points. If the hauler is reduced to 0 hit points and hasn't used this action, then this action activates. When it activates in this way, all targets automatically succeed their saving throw.

Bonus Actions

Hyperactive (2/Day). The hauler's speed increases by 15 feet, and it gains advantage on the first attack roll it makes before the end of its turn.

Previous Versions

Name Date Modified Views Adds Version Actions
3/9/2024 1:18:13 AM
49
0
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10/10/2024 3:53:23 AM
55
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10/10/2024 3:53:30 AM
2
0
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4/12/2026 5:31:21 AM
9
0
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4/12/2026 5:32:38 AM
64
0
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4/12/2026 5:33:00 AM
11
0
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4/12/2026 5:34:53 AM
9
0
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Habitat: ForestSwamp

Undeen

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