| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 16 | +3 | +5 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 8 | −1 | −1 |
| CHA | 6 | −2 | −2 |
Nature's Hide. While in one of its natural habitats, the scuttler can attempt to Hide even when only lightly obscured by foliage, heavy rain, and other natural phenomena, and has advantage on stealth checks while around such effects.
Pack Tactics. The soldier has advantage on an attack roll against a creature if at least one of the soldier's allies is within 5 feet of the creature and the ally isn't Incapacitated.
Multiattack. The soldier makes two attacks.
Rend. Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage plus 3 (1d6) acid damage.
Avenge the Family (2/Day). When another creature with the Nature's Hide trait within 10 feet of the soldier is hit, the soldier moves up to half its movement speed toward the creature that dealt the damage. If this movement leaves the soldier within 5 feet of its target, it makes one melee attack.
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