Medium Monstrosity, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 190 (20d8 + 100)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws CON +9
Skills Athletics +1, Intimidation +1
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Abyssal, Telepathy Only in the languages it knows and up to 100ft
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Corpse Consumption. As a action the boneater may tear the bones out of a corpse and add it to its body. It heals 2d (creatures hit dice) and kills the creature. If the healing would over heal the boneater then it instead gains temporary hit points.

Actions

Multiattack. The devil makes four attacks: two with its stabs and two with its claws.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If hit the target must make a DC 16 strength check or be grappled

Stab. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Description

The boneater's body is a mix of rock hard flesh and bones. It may seem like it sees through the hole in its head but it actually sees through the gem on it's chest.

Previous Versions

Name Date Modified Views Adds Version Actions
4/12/2026 3:24:13 PM
3
0
1
Coming Soon

Monster Tags: monstrosity

Habitat: Mountain

DungeonCat1211

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