| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 6 | −2 | −2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 6 | −2 | −2 |
| CHA | 8 | −1 | −1 |
Flame Charged. Whenever a cinderling is subjected to fire damage, it takes no damage. Instead, the next time the cinderling would deal fire damage, the minimum it can roll on any dice rolled to determine the fire damage dealt is 2.
Dead Heat. The cinderling gives off a haze of exhausting heat in a 5-foot Emanation. Constitution Saving Throw: DC 14, any creature that starts its turn within 5 feet of the cinderling. Failure: speed halved until the end of its turn. Failure by 5 or More: also gains 1 level of Exhaustion. Success: Nothing.
A creature cannot gain Exhaustion from this trait if it already has 2 or more levels of Exhaustion, and all levels of Exhaustion from this trait disappear at the end of a Short Rest.
Multiattack. The cinderling makes two attacks.
Searing Spike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage plus 3 (1d6) fire damage.
Ash Breath (1/Day). The cinderling exhales ash in a 15-foot Cone Constitution Saving Throw: DC 14, any creature in the area. Failure: 7 (2d6) necrotic damage, and the target is Blinded until the end of its next turn. Success: Half damage only.
Cinderlings are immune to the effects of another cinderling's Ash Breath.
Description
The cursed results of burning far too many bodies on crosses and in pyres, cinderlings are the agonized souls of the vengeful dead given animation in the charred wood and bone that remains of their suffering.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/15/2026 2:49:47 AM
|
35
|
1
|
--
|
Coming Soon
|
Comments