| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 18 | +4 | +6 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 11 | +0 | +0 |
| CHA | 6 | −2 | −2 |
Altered Gravity. The watcher can alter the effects of gravity on itself, allowing it to walk on ceilings/walls or shift its gravity to pull itself toward a point within 30 feet of itself. This also allows the watcher to ignore the effects of fall damage.
Magic Resistance. The watcher has advantage on saving throws against spells and other magical effects.
Regeneration. The watcher regains 5 hit points at the start of its turn.
Unusual Nature. The watcher doesn’t require air, food, drink, or sleep.
Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Slashing damage.
Warp Self (Recharge 4–6). The watcher teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
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