Medium Monstrosity, Neutral
AC 14    Initiative +4 (14)
HP 30 (3d8 + 12)
Speed 35 ft.
Mod Save
STR 18 +4 +6
DEX 18 +4 +6
CON 16 +3 +5
Mod Save
INT 8 −1 −1
WIS 11 +0 +0
CHA 6 −2 −2
Skills Acrobatics +6, Athletics +5, Perception +4, Stealth +6
Immunities Poison; Charmed
Senses Darkvision 60 ft.; Passive Perception 16
Languages Common
CR 1 (XP 200; PB +2)
Traits

 Altered Gravity. The watcher can alter the effects of gravity on itself, allowing it to walk on ceilings/walls or shift its gravity to pull itself toward a point within 30 feet of itself. This also allows the watcher to ignore the effects of fall damage.

Magic Resistance. The watcher has advantage on saving throws against spells and other magical effects.

Regeneration. The watcher regains 5 hit points at the start of its turn.

Unusual Nature. The watcher doesn’t require air, food, drink, or sleep.

 

Actions

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Slashing damage.

Bonus Actions

Warp Self (Recharge 4–6). The watcher teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

Habitat: Any

stFerrell

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