Legendary resistance. (4/day) If Calamity Ganon fails a saving throw it can choose to succeed instead.
Impervious. After Calamity Ganon reaches 1/4 health he becomes immune to all attacks except his own lasers which can be reflected, DC 17 Dexterity to reflect.
Spider Climb. Calamity Ganon can climb walls and ceilings without needing to make an ability check.
Flame Sword. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit:(9d10) Fire damage.
Energy Spear. Ranged Weapon Attack: +10 to hit, range 10/210 ft., 1 target. Hit: (10d8) Piercing damage.
Wind Gust. Ranged Weapon Attack: +9 to hit, range 10/70 ft., 1 target. Hit: (10d10) bludgeoning damage.
Lightning Pillars. Ranged Weapon Attack: +11 to hit, 210 feet in a circle around it, 1 target that if it stays near a pillar for too long takes (10d8) Electric damage.
Flame Sphere. (Recharge 6)Ranged Weapon Attack: +10 to hit, range 10/210 ft., 1 target. Hit: (12d12) Fire damage in a 30 foot radius DC 20 dexterity to dodge.
Guardian Laser. (Recharge 5/6)Ranged Weapon Attack: +11 to hit, range 10/210 ft., 1 target. Hit: (14d12) Fire damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Calamity Ganon has 4 legendary actions that can be taken after another creatures turn
Stampede (Costs 1 Actions). Moves up to his speed and Uses flame sword.
Laser (Costs 2 Action) Uses Guardian Laser
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Lair Actions
On initiative count 15 (losing initiative ties), Calamity Ganon takes a lair action to cause one of the following effects; Calamity Ganon can’t use the same effect two rounds in a row:
- Covers the area Where he is standing with malice, an eye is attached to it which has 1hp AC 14, Any one who stands on the malice takes 3d6 damage at the start of their turn
- 10 Cursed Skulls Spawn Each with 1hp and AC 6
Regional Effects
The region containing Calamity Ganon’s lair is Corrupt, which creates one or more of the following effects:
- Possessed Guardians Swarm the castle and inside it.
- Any Non construct that dies is immediately turned into a skeletal version of itself..
If Calamity Ganon dies, these effects fade immediately
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