Small Fiend (Demon), Neutral Evil
AC 16 Natural Armor    Initiative +4 (14)
HP 33 (6d6 + 12)
Speed 40 ft., Walk 10 ft. (awkward, scampering gait)
Mod Save
STR 8 −1 −1
DEX 18 +4 +6
CON 15 +2 +2
Mod Save
INT 7 −2 −2
WIS 12 +1 +3
CHA 8 −1 −1
Skills Perception +3, Stealth +6
Vulnerabilities Radiant
Resistances Cold, Lightning, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Poison; Charmed, Frightened, Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 13
Languages Abyssal understands but cannot speak it
CR 2 (XP 450, or 450 in lair; PB +2)
Traits

Evasion. If the Blink Bat is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds, and only half damage if it fails.

Magic Resistance. The Blink Bat has advantage on saving throws against spells and other magical effects.

Shadow Blend. While in dim light or darkness, the Blink Bat has advantage on Dexterity (Stealth) checks and can attempt to Hide as a bonus action.

Sunlight Sensitivity. While in sunlight, the Blink Bat has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The Blink Bat makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) necrotic damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) slashing damage.

Echoing Screech (Recharge 5–6). The Blink Bat emits a shriek; all creatures within 20 feet must succeed on a DC 13 Wisdom saving throw or be frightened until the end of the Blink Bat’s next turn.

Bonus Actions

Shadow Blend. The Blink Bat attempts to Hide in dim light or darkness.

Teleport. As a bonus action, the Blink Bat can magically teleport up to 30 feet to an unoccupied space it can see.

 

Reactions

Flicker Away. When a creature the Blink Bat can see targets it with an attack, the Blink Bat can teleport up to 10 feet to an unoccupied space it can see, potentially causing the attack to miss.

Description

A Blink Bat is a sinister, fiendish creature resembling a grotesquely oversized bat. Its leathery wings span nearly four feet, with membranous skin stretched taut over long, spindly bones. The creature’s fur is patchy and oily, riddled with boils and wart-like growths. Its eyes glow a baleful violet, and its fanged maw drips with caustic saliva. A Blink Bat’s claws and teeth seem to flicker, as if out of phase with reality, and it is notorious for vanishing and reappearing unpredictably—hence the name. When it moves, it leaves behind a faint, sulfurous afterimage and a disorienting chitter.

Lair and Lair Actions

Blink Bats favor deep, winding caverns, ruined castles, or ancient crypts, hanging from ceilings in clusters. Their lairs reek of sulfur and ammonia, the ground strewn with bones and half-dissolved remains of prey. Flickering shadows and echoes of chittering wings fill the chamber, and the very air feels thin and electric.

Lair Actions (Initiative count 20, losing ties)

  1. Shadow Surge. The lair fills with swirling shadows; until initiative count 20 on the next round, all creatures except fiends have disadvantage on Wisdom (Perception) checks.
  2. Blinking Shadows. The lair causes reality to flicker; up to two creatures of the DM’s choice must succeed on a DC 13 Dexterity saving throw or be teleported up to 10 feet to a random unoccupied space the lair can see.
  3. Haunting Echoes. The lair emits a discordant screech; all non-fiends in the lair must succeed on a DC 12 Wisdom saving throw or be frightened until the end of their next turn.

Regional Effects

  • Echoes of the Void: Within 1 mile of the lair, faint bat-like screeches reverberate at night, and shadows seem to move on their own.
  • Twisted Shadows: Shadows in the region are unnaturally dark and seem to move independently of their source.
  • Sulfurous Air: The air is tinged with the faint smell of sulfur and ammonia, and small animals avoid the area.

Previous Versions

Name Date Modified Views Adds Version Actions
4/27/2026 5:24:33 PM
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Monster Tags: Demonabberationfiend

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