Huge Celestial, Neutral
AC 19    Initiative +1 (11)
HP 100 (18d10)
Speed 60 ft., Swim 60 ft.
Mod Save
STR 15 +2 +2
DEX 15 +2 +2
CON 20 +5 +5
Mod Save
INT 15 +2 +2
WIS 15 +2 +8
CHA 20 +5 +5
Resistances All
Senses Truesight 1200 ft.; Passive Perception 10
Languages None
CR 20 (XP 25,000; PB +6)
Traits

Amphibious. The carriage toad can breathe air and water.

Magnetic Skin. The carriage toad has Advantage on Strength checks made to grapple.

Standing Leap. The carriage toad’s Long Jump is up to 700 feet and its High Jump is up to 1000 feet with or without a running start.

Multiversal Probate. The carriage toad may target unwilling creatures with teleportation spells, and can teleport to unknown locations without affecting mishap.

Actions

Swallow. The carriage toad swallows a Huge or smaller target it is grappling. While swallowed, the target isn’t Grappled but has the Incapacitated conditions, and it has Total Cover against attacks and other effects outside the toad. If the carriage toad dies, a swallowed creature is no longer Restrained and can escape from the corpse using 15 feet of movement, exiting with the Prone condition.

Spellcasting. The carriage toad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 19, +10 to hit with spell attacks):

At Will: Teleport, Teleportation Circle, Plane Shift

Habitat: Planar (Upper Planes)

Radiant09

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