| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 14 | +2 | +6 |
| CON | 14 | +2 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +2 |
- Blood-Bound. If the thrall has not consumed 1 ounce of blood from its master within the past week, it is poisoned for 1 week and it loses its Darkvision, Keen Senses, Limited Regeneration, and Sunlight Sensitivity traits until it consumes 1 ounce of vampire blood.
- Keen Senses. The thrall has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
- Limited Regeneration. The thrall regains 2 hp at the start of its turn if it has at least 1 hp and isn’t in sunlight. If the thrall takes radiant damage, this trait doesn’t function at the start of the thrall’s next turn.
- Sunlight Sensitivity. While in sunlight, the thrall has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Multiattack. The vampire thrall can make two longsword attacks, two claw attacks, or a combination of both.
- Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage or 7 (1d10 + 2) slashing damage if used with two hands.
- Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) Slashing damage.
Deathless Agility. The vampire takes the Dash or Disengage action.
Description
Not quite vampires but servants and lackeys to vampires, vampire thralls receive blood from their master periodically, granting them a number of benefits so long as they continue to receive their masters’ blood. Vampire thralls are not fully undead, though many are hopeful they soon will be. Ingesting humanoid blood is in no way beneficial to a thrall, but this fact has not prevented many from trying, and succeeding.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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