Large Undead (Minotaur), Lawful Neutral
AC 16 Natural Armor    Initiative +0 (10)
HP 24 (3d10 + 8)
Speed 40 ft.
Mod Save
STR 18 +4 +4
DEX 11 +0 +0
CON 15 +2 +2
Mod Save
INT 6 −2 −2
WIS 8 −1 −1
CHA 5 −3 −3
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Abyssal but can’t speak
CR 2 (XP 450; PB +2)
Actions

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 3) Bludgeoning damage.

Wild Charge. Melee Attack Roll: +6, Reach 40 ft, reach 40 ft. Hit: Attack: 2d20 +3, If attack missses take 3 d4 damage.

Habitat: Planar (Shadowfell)UnderdarkUrban

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