Medium Humanoid (Sahuagin), Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 30 (4d8 + 12)
Speed 30 ft., Swim 40 ft.
STR
13 (+1)
DEX
11 (+0)
CON
16 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
9 (-1)
Skills Perception +5
Senses Darkvision 120 ft., Passive Perception 15
Languages Sahuagin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The Abomination has advantage on melee attack rolls against any creature that doesn't have all its hit points.

 

Actions

Multiattack. The Abomination makes two melee attacks: one with its bite and one with its claws or spear.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Habitat: CoastalUnderwater

Bruteburger

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