Armor Class
14
(natural armor)
Hit Points
30
(4d8 + 12)
Speed
30 ft., Swim 40 ft.
STR
13
(+1)
DEX
11
(+0)
CON
16
(+3)
INT
12
(+1)
WIS
13
(+1)
CHA
9
(-1)
Skills
Perception +5
Senses
Darkvision 120 ft., Passive Perception 15
Languages
Sahuagin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Blood Frenzy. The Abomination has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Actions
Multiattack. The Abomination makes two melee attacks: one with its bite and one with its claws or spear.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
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