Huge Construct, Lawful Neutral
Armor Class 18 plate
Hit Points 300 (15d20)
Speed
STR
18 (+4)
DEX
13 (+1)
CON
19 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +9, CON +9
Damage Vulnerabilities Piercing
Damage Resistances Bludgeoning and Slashing from nonmagical attacks, Fire
Condition Immunities Frightened
Senses Passive Perception 16
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Adaptation

After being hit by the same attack thrice, the annihilator will adapt to it and the attacker will now gain disadvantage on attack rolls when using this same attack against the Annihilator.

Actions

Ground Slam

When using Ground Slam, the Annihilator will launch itself into the air and slam down on the party, impacting a 20ft radius. Everyone in this radius will need to make a dexterity saving throw. If the throw is 16< they will be hit with 2d12+5 bludgeoning damage.

Super Charge

When using Super Charge, the Annihilator will charge all of it's power into it's boosters on it's back. It will then charge in a 30ft straight line. The targets in this line will need to roll a dexterity save, if 18< they will take 3d8+5 piercing damage. 

Engine Outlet

When using Engine Outlet the Annihilator will overstimulate it's engine to blast a huge fire blast towards the party in the shape of a 15ft cone. Everyone in this radius will need to roll a constitution save. If 15< they will take 6d6+5 fire damage, if the saving throw is succesful they will take half of the damage.

Quick Snipe

When using Quick Snipe the Annihilator will charge one of the canons on it's back to fire a quick lazer at a singular target. The target will need to make a dexterity saving throw. If 15< they will be hit with 1d20+3 force damage.

Bombardement

When using Bombardement the Annihilator will charge it's back canons again and launch five rockets. It will be able to pick a targets and divide the rockets how it wishes. The target will need to make a dexterity saving throw for each rocket fired at them. If 15< each rocket will deal 1d12+3 fire damage.

Bonus Actions

Gather intel

When using Gather Intel the Annihilator will open it's red eye and scan it's target. The target will need to make a wisdom saving throw. If 18< they will have a disadvantage on their attack roll or saving throw.

Reactions

Quick Beam

When using Quick Beam, the Annihilator will be able to beam any projectile spell out of the air and destroy it before it's hit by it. The caster will need to make a succeed a wisdom save of >15 to avoid this from happening.

Description

Origin

Annihilators are huge metal constructs that were used by Machina City in the Steamwar hundreds of years ago. They are long, tanky beings with six legs and a thick armour around their body. They have one eye which they can cover with a metal plate and have multiple large canons on their back.

Monster Tags: construct

Habitat: Desert

msdgames

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