Medium Swarm of Medium elementals, Neutral
Armor Class 16 (natural armor)
Hit Points 152 (15d12 + 65)
Speed 25 ft.
STR
20 (+5)
DEX
8 (-1)
CON
19 (+4)
INT
8 (-1)
WIS
8 (-1)
CHA
7 (-2)
Skills Nature +2
Damage Immunities Acid, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Tremorsense 200 ft., Passive Perception 10
Languages Understands the languages of its creator but can learn others
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Acid Absorption. Whenever the gargoyle is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Berserk. Whenever the gargoyle starts its turn with 60 hit points or fewer, roll a d6. On a 6, the gargoyle goes berserk. On each of its turns while berserk, the gargoyle attacks the nearest creature it can see. If no creature is near enough to move to and attack, the gargoyle attacks an object, with preference for an object smaller than itself. Once the gargoyle goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form. The gargoyle is immune to any spell or effect that would alter its form.

Magic Resistance. The gargoyle has advantage on saving throws against spells and other magical effects.

Magic Weapons. The gargoyle's weapon attacks are magical.

Actions

 Multiattack. The gargoyle makes two slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Haste (Recharge 5–6). Until the end of its next turn, the gargoyle magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

Self Destruct Area attack: This attack results in the death of the crystal golem. The Crystal gargoyle initiates a self-destruct, which effects everything within a 30-foot radius, and a +5 bonus to its AC to everything within 10 feet, a +3 bonus to 10-15 feet, and a +1 bonus to 15-30 feet. Also has advantage on saving throws and all opponents within 15 feet have disadvantage on saving throws. This attack cannot be used as a bonus action. 

Description

The Crystal gargoyle is a creature which is grown from an orb of lacryma crystal at its core. Druidic in nature, it can control various plants at will, and even has the ability to speak any language it can understand. While it only takes a 4 months to create the orb with 5 diamonds worth at least 100 platinum a piece, it can take between 3 to 6 years for the Crystal gargoyle to reach its full size.

As a method of attack, the Crystal gargoyle can self-destruct, which deals immense damage to everything within a 30-foot radius. Though this does "kill" the creature, the Crystal gargoyle doesn't "Die", as the crystal at its heart remains intact. If given enough time, that orb will eventually reform the gargoyle into a new body, where it may resume it's old life, if it's abodes still remain.

As this creature is able to communicate, it can sometimes be found in the home of a master, such as a lord or mentor, where it will be employed as a servant or in some very rare cases, a student.

Monster Tags: Misc Creatureplantmonstrosity

Habitat: ForestGrasslandHillMountainUrban

The_Alchemist

Comments

Posts Quoted:
Reply
Clear All Quotes