Innate Spellcasting. Valgavoth, Terror Eater's innate spellcasting ability is Charisma (spell save DC 22, +14 to hit with spells attacks.). Valgavoth, Terror Eater can innately cast the following spells, requiring no material components:
5/Day each: Absorb Elements (9th level)
Magic Weapons. Valgavoth, Terror Eater's weapon attacks are magical.
Devil's Sight. Magical darkness doesn't impede Valgavoth, Terror Eater's darkvision.
Scavenger. Whenever Valgavoth, Terror Eater reduces a creature to 0 hit points you can force that creature to make a DC 22 Constitution saving throw or that creature is killed and it gains 21 (4d6 + 7) hit points.
Lifelink. Whenever Valgavoth, Terror Eater deals damage to a creature with a weapon attack, it regains a number of hit points equal to half the damage dealt, rounded down.
Stream of Darkness. Bright light in 60 ft. of Valgavoth, Terror Eater becomes dim light.
Legendary Resistance (5/Day). If Valgavoth, Terror Eater fails a saving throw, it can choose to succeed instead.
Magical Ward. When Valgavoth, Terror Eater is subjected to a spell attack, it gains a +7 bonus to its AC only against that attack.
Old as Eons. Valgavoth, Terror Eater don't suffer the penalties of old age, can't be aged magically, and it can live up to 2000 years.
Multiattack. Valgavoth, Terror Eater can make three Claws attacks.
Frightful Presence. Valgavoth, Terror Eater project a phantasmal, disturbing image. Each creature in a 60-foot cone from Valgavoth, Terror Eater must succeed on a DC 24 Wisdom saving throw or drop whatever it is holding and become frightened for 1 minute. While frightened this way, a creature must take the Dash action and move away from Valgavoth, Terror Eater by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to Valgavoth, Terror Eater, the creature can make a Wisdom saving throw. On a successful save, the effect ends for that creature. A creature that successfully ends this effect on itself it is immune to it for the next 24 hours.
Claws. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 42 (5d12 + 10) slashing damage. That creature must succeed on a DC 20 Constitution saving throw or it start bleeding. A bleeding creature has disadvantage on ability checks, loses 1 hit point at the start of each of its turns, and can't regain hit points. Instead, the first time it would gain hit point from magical or nonmagical healing, it regains no hit point and it loses the bleeding condition.
Spelldrinker (3/Day). Whenever Valgavoth, Terror Eater becomes the target of a non-conjuration spell that forces it to make a saving throw, it can use its reaction to suceed it. If it do so, it can absorb that spell's magic, gaining advantage on saving throws and doubling its speed till the end of its next turn.
Legendary Actions: Valgavoth, Terror Eater can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Valgavoth, Terror Eater regains spent legendary actions at the start of their turn.
Blight Rain. Valgavoth, Terror Eater flaps its noxious wings, flying up to its speed. This movement doesn't provoke opportunity attacks. While its wings beats, a noxious rain flows over each creature behind its path that hasn't complete cover. Each of those creatures must make a DC 22 Dexterity saving throw. On a failure, a creature takes 38 (7d10) necrotic damage, and it's blinded till the end of its next turn (Cost 2 actions).
Frightful Presence. Valgavoth, Terror Eater uses the frightful presence action
Claws. Valgavoth, Terror Eater uses the claws action
Teleport. Valgavoth, Terror Eater magically teleports, along with any Equipment it is wearing or carrying, up to 120 ft. to an unoccupied space it can see
Antilife Wave. Each creature within 60 ft. of Valgavoth, Terror Eater must make a DC 22 Wisdom saving throw. On a failure, a creature has its speed halved, and it can't regain hit point till the end of its next turn. (Cost 2 actions)
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Valgavoth takes the form of an enormous moth. His massive head holds faceted eyes, feathered antennae, and a mouth filled with teeth like broken needles and shards of glass. His spindly legs end in claws and his wings meld with the walls of the House. He can spew clouds of acidic white webbing and bleeds ichor and hemolymph.
Valgavoth was once imprisoned in a house on a magically and technologically advanced plane. Unable to escape, he magically extended the barriers of his prison so that it would swallow the entire plane whole. This world, now known as Duskmourn, serves as both Valgavoth's prison and his feeding ground, using it to attract unsuspecting victims and feed upon their feelings and memories. Extremely powerful, Valgavoth was able to open doors to other planes before the Omenpath Era and possibly even during the Mending Era Conversely, he can prevent planeswalkers from entering Duskmourn through normal means. He can bend time within the House.
The Cult of Valgavoth is a group of survivors devoted to serving the demon, in hopes that he may cleanse the plane of fear and create a utopia for its inhabitants. His followers know that he honors "the Rite of Four," meaning that the demon will trade a boon to anyone who offers him four lives. Marina Vendrell and Winter are the only two people known to have made this deal.
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