Medium Humanoid (Human), Lawful Good
AC 17 Defensive fighting style    Initiative +2 (12)
HP 33 (4d10 + 12)
Speed ft.
Mod Save
STR 14 +2 +4
DEX 14 +2 +2
CON 16 +3 +5
Mod Save
INT 12 +1 +1
WIS 13 +1 +1
CHA 10 +0 +0
Skills Athletics +4, Intimidation +2
Gear Brastplate, Warhammer +1
Senses Passive Perception 11
Languages Common, Dwarvish, Elvish
CR 1 (XP 200; PB +2)
Traits

Action Surge (1/day). Tom can take an additional action on his turn.

Remarkable athlete. After scoring a critical hit, Tom can move up to half his speed without provoking opportunity attacks.

Actions

Warhammer. Melee Attack Roll: +4, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage.

Bonus Actions

Fighter skills (2/day). Tom may choose one of the following two effects:

  • Second wind. Tom heals himself for 1d10 + 4 hit points.
  • Tactical mind. Tom adds 1d10 to an ability check.

Description

This monster stat block is intended to be used with the Fort Daylight adventure module, available for free at aspyrednd.com/content/fort-daylight

Sergeant Major Tom McCreadie is the 2IC at Fort Daylight, serving Captain De'Lion. He is a grizzled and gruff veteran, who speaks in quick, sharp tones. He is the disciplinarian of the Fort, and often does the shouting for Captain De'Lion when it is needed.

danieltucker82

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