| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 13 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Action Surge (1/day). Tom can take an additional action on his turn.
Remarkable athlete. After scoring a critical hit, Tom can move up to half his speed without provoking opportunity attacks.
Warhammer. Melee Attack Roll: +4, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage.
Fighter skills (2/day). Tom may choose one of the following two effects:
- Second wind. Tom heals himself for 1d10 + 4 hit points.
- Tactical mind. Tom adds 1d10 to an ability check.
Description
This monster stat block is intended to be used with the Fort Daylight adventure module, available for free at aspyrednd.com/content/fort-daylight
Sergeant Major Tom McCreadie is the 2IC at Fort Daylight, serving Captain De'Lion. He is a grizzled and gruff veteran, who speaks in quick, sharp tones. He is the disciplinarian of the Fort, and often does the shouting for Captain De'Lion when it is needed.
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