| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 10 | +0 | +0 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +5 |
| WIS | 14 | +2 | +4 |
| CHA | 10 | +0 | +0 |
Spellcasting. Horatio is a 6th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Horatio has the following Wizard spells prepared:
Cantrips (at will): Light, Mage Hand, Ray of Frost, Mending
1st Level (4/day): Magic Missile, Thunderwave, Grease, Shield
2nd Level (3/day): Misty Step, Web, Flaming Sphere, Scorching Ray
3rd Level (3/day): Fireball, Sending
Sculpt Spells. Horatio can create pockets of relative safety within area of effect spells. A number of creatures of Horatio's choice equal to 1 plus the spell's level, automatically succeed their saving throw against the spell's effects.
Dagger. Melee Attack Roll: +3, reach 5 ft. Hit: 2 (1d4) Piercing damage.
Description
This monster stat block is intended to be used with the Fort Daylight adventure module, available for free at aspyrednd.com/content/fort-daylight
Horatio is the arcanist at Fort Daylight. Although not a member of the garrison, he is a valued advisor to Captain De'Lion. He is not unfriendly, though generally quite serious in his demeanour.
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