Medium Humanoid (Human), Lawful Good
AC 10    Initiative +0 (10)
HP 21 (6d6)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 10 +0 +0
CON 10 +0 +0
Mod Save
INT 17 +3 +5
WIS 14 +2 +4
CHA 10 +0 +0
Skills Arcana +6, History +6, Investigation +6
Senses Passive Perception 12
Languages Common, Dwarvish, Elvish Wand of magic missiles (arcane focus)
CR 1 (XP 200; PB +2)
Traits

Spellcasting. Horatio is a 6th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Horatio has the following Wizard spells prepared:

Cantrips (at will): Light, Mage Hand, Ray of Frost, Mending
1st Level (4/day): Magic Missile, Thunderwave, Grease, Shield
2nd Level (3/day): Misty Step, Web, Flaming Sphere, Scorching Ray
3rd Level (3/day): Fireball, Sending

Sculpt Spells. Horatio can create pockets of relative safety within area of effect spells. A number of creatures of Horatio's choice equal to 1 plus the spell's level, automatically succeed their saving throw against the spell's effects.

Actions

Dagger. Melee Attack Roll: +3, reach 5 ft. Hit: 2 (1d4) Piercing damage.

Description

This monster stat block is intended to be used with the Fort Daylight adventure module, available for free at aspyrednd.com/content/fort-daylight

Horatio is the arcanist at Fort Daylight. Although not a member of the garrison, he is a valued advisor to Captain De'Lion. He is not unfriendly, though generally quite serious in his demeanour.

danieltucker82

Comments

Posts Quoted:
Reply
Clear All Quotes