Magic Resistance. advantage on saving throws against spells and magical effects.
Bite.
Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, and Bella can't bite another target.
Tail.
Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 10 ft., one target not grappled by Bella. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Tail Swipe. Bella swipes her tail in a 10-foot cone. Each creature within that area must make a DC 18 Dexterity saving throw, taking 9 (2d8) bludgeoning damage and falling prone on a failure. A creature that succeeds on the saving throw takes half as much damage and doesn't fall prone.
Tail Lash. In response to taking damage from a creature within 10 feet, Bella makes a tail attack against her attacker.
Description
Giant Crocodile
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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