| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +7 |
| DEX | 9 | −1 | −1 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 11 | +0 | +0 |
| CHA | 1 | −5 | −5 |
Electric Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead is charged with the electrical damage. The next time a creature touches or makes a mele attack against the golem within one minute they must make a Con save or take damage equal to the lightning damage dealt to the Golem, or half as much on a success. If the golem takes more lighting damage before it releases it's charge, the damage dealt by the charge is equal to the largest role. The Con save DC is equal to the spell save of the Golem's creator
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
The Golem can only take the Help, Dash, Dodge, or Disengage Actions
Description
A small copper robot. usually humanoid in shape.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/15/2026 5:30:35 PM
|
4
|
1
|
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|
Coming Soon
|
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