| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 19 | +4 | +4 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 14 | +2 | +2 |
| CHA | 7 | −2 | −2 |
Spider Climb. The reaper can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the reaper has Disadvantage on ability checks and attack rolls.
Web Walker. The reaper ignores movement restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.
Ambush Hunter. The reaper has advantage on attack rolls against creatures that have not yet taken a turn in combat.
Multiattack. The reaper makes two attacks, using Foreleg, Poison Burst, or Bind in any combination.
Foreleg. Melee Attack Roll: +7, reach 10 ft. Hit: 13 (2d6 + 4) Piercing damage.
Poison Burst. Ranged Attack Roll: +6, range 120 ft. Hit: 13 (3d6 + 3) Poison damage.
Bind. The reaper targets a creature within 20 feet. The target must succeed on a DC 15 Strength Saving Throw or become restrained by thick binding strands of web.
Acid Cocoon. The reaper wraps a restrained creature in dissolving silk and becomes fully cocooned. The target takes (2d6) Acid Damage and must succeed on a DC 18 Strength Saving Throw or take (4d6) Acid Damage at the start of each of its turns until freed. A creature adjacent to the cocoon can use an action to tear it open with a DC 14 Strength Check.
Magic of the Spider Queen (Recharge 5–6). The reaper casts Web, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14).
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