Small Aberration, Typically Lawful Neutral
Armor Class 12
Hit Points 60 (8d8)
Speed 25 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws CON +6, INT +6
Damage Resistances Bludgeoning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 9
Languages All
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Tech Savy. The boov has advantage on checks made to deal with technology.

Emotional Color-changing. The boov has disadvantage on Charisma (Deception) checks made to lie to other creatures, and has advantage on Charisma (Persuasion) checks when presenting truthful information.

Unsympathetic. The boov has disadvantage on Wisdom (Insight) checks made to tell what another creature is feeling.

Cowardly. The boov can take the Dash or Disengage action as a bonus action on each of its turn.

Omnivore. The boov can eat almost anything the boov can fit in its mouth.

Actions

Bubble Gun. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 29 (6d8 + 2) radiant damage.

Anti-gravity Bubble. Melee Weapon Attack: +3 to hit, reach 30 ft., one target. Hit: 3 (1d4) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. While restrained, the target is lifted up in the air 50 ft. The boov has ten Anti-gravity Bubbles, each of which can grapple one target.

Description

The Boov are a 3 ft tall race of aliens. They have two eyes, two arms, four fingers on each hand, six legs, and two curling tendrils that have the same purpose as human nostrils. Whenever they're relaxed, their skin color varies in shades of purple. However, if angered a boov will turn red, if lying a boov will turn green, if sad a boov will turn blue, and when happy a boov turns orange. Boov possess durable, and cartilaginous skeletons, which makes them highly resistant to blunt force. Boov have a high tolerance to toxic chemicals, and can easily imbibe and ingest substances that would kill raven the most hearty dwarves. Boov don't normally do anything out of malice, but they have a tendency for trying to find a new planet to inhabit whenever their previous planet gets destroyed, not caring about what the inhabitants of the planet say about it. They have a moral code that states that a boov is only allowed to make nine mistakes. There are a few rare exceptions to the rule, but the highest amount of mistakes that a boov has made has been calculated to a maximum of sixty-two mistakes.

Habitat: Any

Than_Gio_343

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