| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 16 | +3 | +6 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 9 | −1 | −1 |
| CHA | 5 | −3 | −3 |
Sword of Wounding. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage. When the Ancient one hits an opponent using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a dc15 Constitution saving throw or be unable to regain Hit Points for one hour. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Shortbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d6 + 3) Piercing damage.
Description
This skeletal monster was the originator of a noble family line. Something long ago enchanted his corpse to attack those who aren't of the bloodline who enter the ancestral tomb in the manor, but he has stayed laying in his coffin for centuries.
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