Living Void. As the astral cleaner moves, it engulfs any creatures and objects that it encounters on its path. Nonmagical items engulfed by the cleaner are destroyed over the course of 1d4 days. Creatures engulfed by the cleaner take damage every round. A creature that is reduced to 0 hit points while engulfed by the cleaner dies immediately as their body is dissolved and scattered. If the cleaner engulfs magical items, or a creature that carries magical items, it carries these magical items with it for 3d8 years, before randomly expelling them behind it as it moves.
Unstoppable. The astral cleaner is unaffected by difficult terrain, and cannot have its movement speed altered by any means, physical or magical.
Cone of Disintegration. If the cleaner encounters an item or creature too large for it to engulf, it will instead release a flash of light from its central orb. The light engulfs a 60-foot cone in front of the cleaner. Nonmagical items and obstacles within the cone are immediately reduced to ash. A creature within the cone must make a DC 17 Constitution saving throw, taking 65 (10d12) necrotic damage on a failed save and half as much on a success. If a creature that fails its saving throw is reduced to 0 hit points by this damage, they are instantly killed as their body disintegrates. A creature that succeeded on its saving throw falls unconscious as normal.
Void Snare. The cleaner moves up to its movement speed. While doing so, it may enter the space of any Large or smaller creature it comes across. Whenever the cleaner enters a creature's space, that creature must make a DC 17 Dexterity saving throw.
On a successful save, the creature takes 18 (4d8) force damage and is pushed up to 10 feet away from the cleaner as it moves. On a failed save, the creature takes 36 (8d8) necrotic damage and is engulfed by the cleaner. An engulfed creature is blinded and deafened, its movement speed is reduced to 0, and it takes 36 (8d8) necrotic damage at the beginning of each of the cleaner's turns while it is engulfed.
The cleaner has room to engulf up to four Large creatures, or eight Medium or smaller creatures. Engulfed creatures move along with the cleaner, and cannot target the cleaner with attacks or spells while engulfed. An engulfed creature can use its action to make a DC 17 Wisdom saving throw, exiting prone in a space adjacent to the cleaner on a success.
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