Fateful Sou. Ireena automatically fails any saving throw against charm effects by Strahd.
You Killed My Brother! (1 Use). The first time Ireena lands a hit against the creature that killed Ismark, she deals an extra 9 (2d8) psychic damage.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Ireena can utter a special command or warning whenever a nonhostile creature she can see within 30 feet of her makes an attack roll or saving throw. The creature can add a d4 to its roll provided it can hear and understand Ireena. A creature can benefit from only one Leadership die at a time. This effect ends if Ireena is incapacitated.
Keen Eye. Irenna eexamines a creature within 60 feet of herself, and makes a Wisdom (Insight) check. The DC is equal to 12 + the CR or level of the creature. On a success, she can determine one of the following:
- The target's AC
- One of the target's damage resistances, immunities or vulnerabilities
- One of the target's physical ability score modifiers
Parry. Ireena adds 2 to her AC against one melee attack that would hit her. To do so, she must see the attacker and be wielding a melee weapon.
Description
Ireena is the adopted daughter of the late burgomaster of Barovia, and the object of Strahd's desire. While he seeks to possess her, she does what she can to avoid him. While her brother, Ismark, whishes to keep her hidden and safe from Strahd, she wishes to fight back and take out the devil that seeks her.
In the past year, Ireena has been with the Martikovs at the winery, trying to remain safe from constant attacks. She has worked on her ability to spot the weak points in an enemy's defense, and has been working on her battle strategy.
Battle Guide
In combat, Ireena tries more to help her allies than engage head on with a target. When possible, she tries to remain within 30-45 feet of all enemies, and mostly uses her keen eye and leadership to keep her allies safe. She will only use her rapier when in direct conflict with a foe, such as getting rushed by an enemy.
If her brother, Ismark, goes down in combat, she will first and always run to him and attempt to stabilize him, unless his body lies behind enemy lines. In this case, she will do all she can to get to her brother unless circumstances are dire.
Previous Versions
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4/16/2026 3:09:44 AM
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Coming Soon
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