Armor Class
12
Hit Points
15
(3d6)
Speed
40 ft.
STR
10
(+0)
DEX
16
(+3)
CON
8
(-1)
INT
12
(+1)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
DEX +5, WIS +4
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Passive Perception 16
Languages
Languages of it's creator, but it can't speak.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Back Away! When Batamon preforms a Tackle attack, it's movement no longer provokes opportunity as it becomes skittish. Slippery little thing!
This being's HP is equal to 4x your Bard level
Actions
Multiattack. Batamon can make two Tackle attacks on it's turn.
Tackle. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet. Hit:1d6 + 2 Bludgeoning damage.
Reactions
Getaway!. If a creature misses and attack on Batamon it can move 10ft in any direction away from it. This movement doesn't provoke opportunity attacks.
Comments