Tiny Beast, Any Alignment
AC 13 Natural Armour    Initiative +2 (12)
HP 22 (5d8 + 5)
Speed 40 ft., Walk 10 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 5 −3 −3
WIS 12 +1 +1
CHA 6 −2 −2
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 14
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Dive Bomb. When Baby 3B enters combat and is in a higher elevation than the enemies, Baby 3B may have Advantage on its initiative roll. If it gains initiative this way, then it must attack a target at a target at a lower altitude or if no enemies are close by move towards the enemy.

Explosive Tendencies. When Baby 3B takes fire damage from a creature, it must make a Wisdom saving throw. Upon failure, Baby 3B has disadvantage on all other targets other then the creature that damaged it. Upon success, nothing happens.

 

Actions

Peck. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.

Feather Shot. Melee Weapon Attack: +4 to hit, reach 10 ft. Hit: 3 (1d4 + 1) Slashing damage.

Description

A tiny rounded blue bird with a red feather protruding from the top. The overall shape of the bird is powder keg like if not for its tail wings and beak. Its feathers feel metallic and sharp to the touch but are not conductive and do not melt like metal. In addition, the blue feathers are small and sturdy while the singular red feather is larger, more malleable, and emanates a soft glow/heat. 

Habitat: ArcticMountain

Itzy209

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