Legendary Resistance (1/Phase).
Din.
Regeneration.
Vampire Weaknesses.
Action Surge (1/Phase). Abner can take one additional action on top of his regular action and a possible bonus action.
Multiattack (Two-Weapon Fighting). Abner makes three attacks with his longsword and may expend his Bonus Action to make an additional attack with his shortsword.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Superiority Dice. Abner possesses 3d10 superiority dice. He regains expended dice at the beginning of each Phase. When a superiority die is expended, Abner's weapon shatters and he must use a bonus action to telekinetically summon a replacement to his empty hand.
Menacing Attack. When Abner hits a creature with a weapon attack, he can expend one superiority die to attempt to frighten the target. Add the superiority die to the damage roll, and the target must make a Wisdom saving throw (DC 17) or be frightened until the end of Abner's next turn.
Pushing Attack. When Abner hits a creature with a weapon attack he can expend a superiority die to attempt to drive the target back. Add the superiority die to the damage roll, and the target must make a Strength saving throw (DC 17) or be pushed 15 feet away from Abner.
Move. Once per round at the end of another creature's turn, Abner may move up to his speed without provoking opportunity attacks.
Longsword. Once per round at the end of another creature's turn, Abner may make one attack with his longsword.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/16/2026 4:11:03 PM
|
128
|
11
|
1.0
|
Coming Soon
|
Comments