Medium Undead, Lawful Evil
Armor Class 16 Studded Leather
Hit Points 66 (23d8 + 92)
Speed 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws STR +8, DEX +8, CON +8, WIS +6, CHA +8
Skills Athletics +0, Intimidation +0, Perception +7, Stealth +9
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 17
Languages Abyssal, Common, Draconic, Infernal Abyssal, Common, Draconic, Infernal
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (1/Phase).

Din.

Regeneration.

Vampire Weaknesses.

Actions

Action Surge (1/Phase). Abner can take one additional action on top of his regular action and a possible bonus action.

Multiattack. Abner makes three attacks with his longsword.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 7) slashing damage.

Flying Sword. Abner summons his greatsword to hover magically in an unoccupied space within 5 feet of him. If Abner can see the sword, he can mentally command it as a bonus action to fly up to 50 feet and either make three attacks against one target or return to his side. If the hovering sword is targeted by any effect, Abner is considered to be holding it. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) piercing damage.

Superiority Dice. Abner possesses 3d10 superiority dice. He regains expended dice at the beginning of each Phase. When a superiority die is expended, Abner's weapon shatters and he must use a bonus action to telekinetically summon a replacement to his empty hand.

Menacing Attack. When Abner hits a creature with a weapon attack, he can expend one superiority die to attempt to frighten the target. Add the superiority die to the damage roll, and the target must make a Wisdom saving throw (DC 17) or be frightened until the end of Abner's next turn.

Pushing Attack. When Abner hits a creature with a weapon attack he can expend a superiority die to attempt to drive the target back. Add the superiority die to the damage roll, and the target must make a Strength saving throw (DC 17) or be pushed 15 feet away from Abner.

Legendary Actions

Move. Once per round at the end of another creature's turn, Abner may move up to his speed without provoking opportunity attacks.

Longsword. Once per round at the end of another creature's turn, Abner may make one attack with his longsword.

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2026 4:12:01 PM
125
10
1.0
Coming Soon

Monster Tags: Shapechanger

Habitat: Urban

jayholden

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