| Mod | Save | ||
|---|---|---|---|
| STR | 26 | +8 | +14 |
| DEX | 16 | +3 | +3 |
| CON | 22 | +6 | +12 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 14 | +2 | +8 |
| CHA | 16 | +3 | +3 |
Empty rage
The Hall of Saint gains range the start of combat
- Resistance to bludgeoning, piercing and slashing
- +3 damage to melee attacks
- Cannot be charmed or frightened (already immune)
This rage never ends unless he is Incapacitated
Unthinking Onslaught
He has advantage on attack rolls against creatures below half hp
Multiattack
Makes 3 Ruinstrike Attacks
Ruinstrike
Melee weapon attack: +13 to hit, reach 5ft, one target
On hit: 1d10 +7 slashing damage (versatile 1d12 +7 if used with two hands( plus 2d6 radiant damage, plus 3 damage rage bonus
Cleave of nothing (round 8)
The hollow Saint swings in a wide arc creatures in a 15 foot cone must make a DC 17 Dex saving throw
- Failure 4d10 slashing damage + 2d6 psychic damage and knocked prone
- Success half damage and not knocked prone
Hole of the hollow (round 4)
Each creature within 30 ft must succeed on a DC 17 wisdom saving throw or
- Take 3d8 psychic damage
- Become me frightened until the end of next turn
Relentless charge
The Hall of Saint moves up to its speed toward creature and makes one ruinstrike attack
Violent reflux
When hit by creature within five feet the House Saint makes one ruin strike against that creature
Relentless Target
Move up to half speed without provoking opportunity attacks
Rampage (2 actions)
Makes two ruinstrike attacks against different targets
l break the vessel
When reduced to zero hit points how a saint does not die
- Regains 130 HP
- Rage damage increases to +5
- Gains phase 2 abilities
Unstoppable Force
Policy cannot be grappled restrained or not prone
World fracture (round 8)
The holoc slams The ground each creature within 30 ft must make a DC 17 strength saving throw
- Failure 4d10 Force damage and knocked prone
- Success half damage
Description
Born of Goliath Stone touched by cloud giant Ascension rights the Hollow Saint meant to be a bridge between mortal endurance and divine skyborne restraint
the ritual failed
instead of a coming greater he came in less but louder now he carries storm and silence no mortal body that should not be able to contain either he's not a giant he is what happens when a Goliath survives becoming one
breakpoint moment
at ~25% HP
The storm falters. The sky quiets
He looks smaller
"I was supposed to rise"
Make nature check dc 20 (restore identity helps once during bbg)
Make intimidation check dc 18(kill him saving him from his rage drops Ruinstrike if party doesn't have Dawn's Reprieve)
Failure drowns in rage attacks nearest creature
"The mountain does not rise... it endures until it breaks until it breaks the sky"
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments