Muddled Thoughts. Although an adult snarite cannot control the actions of its host, it can cloud a host's thoughts, inclining the host to make poor or irrational decisions. The host also refuses to cut their hair, thus saving the adult snarite from harm.
Wisdom Drinker. After being infected by an adult snarite for a year, the host must succeed on a DC 11 Wisdom saving throw or permanently lose 2 points of Wisdom.
Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Deflect Damage. When the snarite is hit with a melee attack, it can deflect the attack's damage onto the host creature.
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Description
“I cut my hair every week for half a year last time one of those was spotted in my village. That was decades ago, but the habit of keeping my hair short stuck. Safer, I suppose.”
Subtle Parasites. Not unlike the common head louse, snarites start incredibly small and pass from head to head with surprising ease. As thin and long as a strand of hair—or a thick braid when they are at their most powerful—snarites burrow into the scalp and grow slowly. If the creature they've attached to isn't the sort to regularly trim their hair, snarites can go unnoticed for years. By the time snarites are long and thick enough to be differentiated from normal hair, it's too late to get rid of them without a fight.
Wisdom Stealer. A short time after attaching to a host, a snarite can steal and affect the host's thoughts. Each year a snarite is attached to a host, the host's willpower and ability to process thoughts are lowered. The drive of the snarite is to grow until it reaches old age, after which it sheds hundreds of young snarites into the region to infect more humanoids.
Growing Out. A young snarite is indistinguishable from a strand of hair. As it grows, an adult snarite is easily confused with a long lock of hair. An old snarite looks like a long and luxurious head of hair or a thick ponytail.
Salvage
An old snarite can be woven into a cap of bravery. This requires a proficient weaver to spend 4 hours and 50 gp of components and then succeed on a DC 10 Dexterity (Sleight of Hand) check.
Lore
DC 10 Intelligence (Nature): If you trim your hair and one strand simply refuses to cut, you've probably found a snarite.
DC 15 Intelligence (History): Rumor speaks of remote villages where the citizens walk around in a stupor, and their hair seems to have a mind of its own.
DC 20 Intelligence (Arcana): Snarites are aberrations that disguise themselves as long strands of hair. They can affect the thinking of hosts, and killing them can be difficult because of their perch atop the head of an innocent victim.
Previous Versions
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