AC
15
Initiative
+3 (13)
HP
65
(6d8 + 12)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +3 |
| DEX | 16 | +3 | +5 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 14 | +2 | +4 |
| CHA | 6 | −2 | −2 |
Skills
Perception +5, Stealth +5
Vulnerabilities
Slashing
Resistances
Necrotic, Piercing
Immunities
Charmed, Frightened, Unconscious
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
None
CR
1 (XP 200; PB +2)
Traits
Energy beam (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 30-foot line. Failure:(2d6) Force damage. Success: Half damage.
Pack Tactics. The Void Alpha (Wlof) has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Multiattack. The Void Alpha (Wlof) makes two Bite attacks.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 4 (1d4 + 3) Piercing damage and (1d6) Necrotic damage
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/17/2026 6:38:20 PM
|
10
|
0
|
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Coming Soon
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