Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Poison Aura. Whenever a creature enters and area within 15 ft. of the hound or starts its turn there, it must succeed on a DC 13 Constitution saving throw or take 4 (1d8) poison damage and be poisoned for 1 minute.
Plant Camouflage. The hound has advantage on Dexterity (Stealth) checks made to hide in terrain with ample plant life.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage and 2 (1d4) poison damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Poison Breath (Recharge 5–6). The hound exhales a blast of poisonous gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.
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