Large Monstrosity, Chaotic Neutral
Armor Class 18
Hit Points 136 (16d10 + 48)
Speed 20 ft., Walk 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws STR +7, CON +7
Skills Perception +0
Damage Vulnerabilities Fire, Force, Thunder
Damage Resistances Acid, Cold, Lightning, Slashing; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Bludgeoning from non magical attacks
Damage Immunities Necrotic, Poison
Condition Immunities Frightened, Grappled
Senses Darkvision, Tremorsense, Passive Perception 15
Languages Common, Infernal common, infernal
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name.  Resistant to poision, 

 

Actions

Action Name. Multiattack, only one of which can be bite and DEX15 to avoid necrotic damage.

Action Melee Attack. Bite: + 7 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) piercing damage DEX 15 to avoid necrotic damage. Successful save takes none.

Action Melee Attack. Claw: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4)

Action Ranged Attack. Ranged Weapon Attack: poison spit +6 to hit, range 20/40ft., 1 target  Hit: 21 (6d6 ) necrotic damage. DEX 15 on a successful save player takes half. Everyone within 5 ft needs to roll save to avoid splash.

Description

Extremely Large creature that is white and spotted. It has sharp blood-stained teeth and small eyes. It is almost like an overweight deranged snow leopard.

Lair and Lair Actions

The Bandersnatch's Lair is a large cave deep in the forest away from people. The cave has piles of bones and splattered with the blood of his past victims. 

Lair Action:  Passive perception while in lair is 20.

Monster Tags: Misc Creaturemonstrosity

Habitat: ForestGrasslandHill

Munkeymomma

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