AC 22    Initiative +10 (20)
HP 323 (26d20 + 63)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 20 +5 +5
CON 16 +3 +11
Mod Save
INT 24 +7 +15
WIS 14 +2 +2
CHA 20 +5 +13
Skills Deception +11, Intimidation +11, Persuasion +11
Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Psychic; Charmed, Exhaustion, Frightened
Senses Truesight (in lair only); Passive Perception 18
Languages Telepathy 60ft (120ft in lair)
CR 27 (XP 105,000, or 135,000 in lair; PB +8)
Traits

Legendary Resistance (2/Day, or 3/Day in Lair). If the Gentleman fails a saving throw, it can choose to succeed instead.

Actions

Spellcasting. The Gentleman can use the following spells:

At will: Arcane EyeCharm PersonClairvoyanceMisty Step, Hold Person, Suggestion.

2/Day Each: Giant Insect (Deathmoth), Haste, Wall of Force.

1/Day Each: Power Word KillMazePower Word StunPlane Shift, Antipathy/SympathyDominate PersonDominate Monster, Shapechange (only for Backrooms creatures).

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn , The Gentleman can expend a use to take one of the following actions. The Gentleman regains all expended uses at the start of each its turns.

Kneel (1 action). A targeted creature must make a Wisdom saving throw or be frightened and kneel. The target can repeat the saving throw each turn. The effect ends when it succeeds.

Obey (2 actions). The target is targeted by the Command spell.

 

Description

Good day, gentlemen. It is a pleasure to make your acquaintance. Though we have not yet met, I am quite certain we shall get along wonderfully. First, allow me to say I am genuinely flattered that your attention has been drawn to the information concerning me. However, I fear that revealing too much at present could prove… detrimental to us both. Pray, come to my office—a most charming place on Level 5 of the Backrooms. We may converse over a fine cup of tea, and I shall tell you more about myself in due time. Perhaps we may even come to an arrangement, you and I.

I look forward to our future meeting.

The Gentleman of Level 5

 

 "What? If I accept? Of course not, what a shitty arrangement!"

*silence*

"Well, that's a shame, my dear. I thought we were just business partners, and you're already starting to raise your voice..."

*Grumbles and creaks*

"*swallowing* You... oh, that's... a lot of teeth, very... white... Now, if you'll allow me... I'd like to end our interview..."

*confused noises, rapid breathing and running sound*

Wilfrid, Blood Hunter, interview with the Gentleman of Level 5.

 

Lair and Lair Actions

The level 5 of the Backrooms is an endless hotel complex with Victorian decor. It contains several bedrooms, corridors, a ballroom, common rooms, and a boiler room. The Gentleman is the master of this level.

The Gentleman of level 5 can alter the laws of physics throughout the level. He can cast the following spells without using a spell slot if they are cast in his lair.

Reverse Gravity, EarthquakeAnimate ObjectsGuards and Wards

Previous Versions

Grimo64

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