AC 15    Initiative +5 (15)
HP 72 (36d4)
Speed
Mod Save
STR 6 −2 −2
DEX 20 +5 +5
CON 9 −1 −1
Mod Save
INT 1 −5 −5
WIS 12 +1 +1
CHA 2 −4 −4
Vulnerabilities Fire
Resistances Bludgeoning, Piercing, Slashing
Immunities Poison, Psychic; Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses Truesight 15 ft.; Passive Perception 11
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a tiny crane. The swarm can’t regain Hit Points or gain Temporary Hit Points. The swarm can divide into smaller swarms, but it divides its hit points by two for each division (max 4 divisions).

Noclip. The swarm can teleports in any direction up to 30ft once per turn and is not stopped by physical objects. It can change levels within the backrooms.

Actions

Paper Cut. The swarm quickly noclip in and out of the target's body, creating thousands of internal paper cuts. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (8d4 + 5) Slashing damage—or 13 (4d4 + 5) Slashing damage if the swarm is Bloodied.

Bonus Actions

Luck Absorption. The swarm siphons luck from a target within 10ft. It has advantage on its next roll, and the target has disadvantage on its next roll.

Description

Lucky Cranes are Backroom entities that take the form of paper cranes in various patterns and colors. They primarily inhabit large vagrant encampments to siphon their luck. Their targets are prone to heart attacks, bruised toes, strokes, and general bad luck. They are completely inanimate if left undisturbed. If attacked, they begin to no-clip and attack any nearby vagrants, causing significant internal bleeding.

Grimo64

Comments

Posts Quoted:
Reply
Clear All Quotes