| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 20 | +5 | +5 |
| CON | 9 | −1 | −1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 12 | +1 | +1 |
| CHA | 2 | −4 | −4 |
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a tiny crane. The swarm can’t regain Hit Points or gain Temporary Hit Points. The swarm can divide into smaller swarms, but it divides its hit points by two for each division (max 4 divisions).
Noclip. The swarm can teleports in any direction up to 30ft once per turn and is not stopped by physical objects. It can change levels within the backrooms.
Paper Cut. The swarm quickly noclip in and out of the target's body, creating thousands of internal paper cuts. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (8d4 + 5) Slashing damage—or 13 (4d4 + 5) Slashing damage if the swarm is Bloodied.
Luck Absorption. The swarm siphons luck from a target within 10ft. It has advantage on its next roll, and the target has disadvantage on its next roll.
Description
Lucky Cranes are Backroom entities that take the form of paper cranes in various patterns and colors. They primarily inhabit large vagrant encampments to siphon their luck. Their targets are prone to heart attacks, bruised toes, strokes, and general bad luck. They are completely inanimate if left undisturbed. If attacked, they begin to no-clip and attack any nearby vagrants, causing significant internal bleeding.
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