Small Humanoid (Dwarf, Wizard), Chaotic Good
AC 12 (15 with mage armor)    Initiative +2 (12)
HP 54 (12d8)
Speed 30 ft.
Mod Save
STR 9 −1 −1
DEX 14 +2 +2
CON 11 +0 +0
Mod Save
INT 17 +3 +6
WIS 12 +1 +4
CHA 11 +0 +0
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages any four languages
CR 5 (XP 1,800; PB +3)
Traits

Brotter's Special Brew. Brotter drinks a special brew as a part of his wake up routine. Brotter is considered poisoned for 24 hours (no negative effects) while poisoned this way he gains one of the following benefits ; Brotter chooses the benefit at the end of each long rest:

Darkvision. Brotter has darkvision out to a range of 60 feet.

Resilience. Brotter has proficiency in Constitution saving throws.

Resistance. Brotter has resistance to acid, cold, fire, lightning, or thunder damage (transmuter’s choice whenever choosing this benefit).

Speed. Brotter’s walking speed is increased by 10 feet.

Actions

Multiattack. Brotter makes two Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 8 (1d10 + 3) acid damage.

Spellcasting. Brotter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

At will: light, message, prestidigitation

2/day each: wall of water, hold person, haste, mage armor, polymorph, slow

1/day: telekinesis

Bonus Actions

Transmute (Recharge 4–6). Brotter casts alter self or changes the benefit of Brotter's Special Brew if already under the effect.

Description

Transmuters are masters at transforming physical forms. They typically view magical transmutation as a path to riches, enlightenment, or apotheosis.


Brotter Granitehand.

Brotter lived a simple life while growing up. Wake up, drink, mine, eat, drink some more, mine again, drink one last time, sleep, repeat. One day when he was deep in the mines exhausted and dehydrated he found an ancient reservoir of a thick golden liquid. Upon closer examination of the shining syrup he found it to be mead of all things. Out of desperation he drank the golden ambrosia. From not but a single sip it not only healed his exhaustion but quenched his thirst. relived and rejuvenated Brotter filled up his empty flask and climbed back to their dwelling. However by the time he arrived back home the ambrosia had spoiled turning to a dark grey watery substance losing all it's effects. When Brotter went back into the mine to find the pool it was completely empty. Ever since then Brotter's goal is to recreate the ambrosia. He keeps his work almost a complete secret even from his patrons. He obsesses over the ambrosia and is always trying to get back to work, though he tries not to make a fuss about it. Recently Brotter has been making breakthroughs in his research and has created some pretty powerful magical brews.

Currently Brotter works for Candlekeep as the only employee of the Alaron Repository as per Candlekeep's arrangement with King Kendrick. He has spent most of his time locked inside making great progress on his magnum opus. But he has grown ignorant to the strife taking place right outside his door. This changed when the Red Scale Pact arrived on his doorstep with a pocket watch embossed with the Candlekeep insignia. The group consists of Darcel (Poskin, Wizard, Derek), Washagi (Giff, Warlock, Gregory), Scar (Human, Barbarian, Christian), Bartholomew (Dwarf, Artificer, Evan), and John H. Uman (Fairy/Warforged, Arificer/Fighter, Kyler) and they have been hired by Candlekeep as monster hunters. They came to turn in their trophies and gather more information about Caer Callidyrr (Capital of Alaron) though Brotter had none to give.

The Red Scale Pact was also looking for a place to stay while they were in the city. Against his better judgement Brotter opened up the guest wing for use for the first time in the 30 years he has been here. They told Brotter about the economic decline/depression of Alaron, the great storm that surrounds the isles, the outlaw of Earthmother/Moon pool worship, and the discrimination against all fey. So much has happened since he last stepped outside that he had to see it for himself. Going outside for the first time in years Brotter was able to confirm everything the Red Scale Pact told him, and it was worse than he thought. Caer Callidyr still gleams beneath its alabaster fortress, but the streets below feel thinned out and brittle: shutters stay closed, signs hang crooked, and the Market Square has more empty stalls than sellers. Long ration lines snake around corners from dawn to dusk, voices kept low as guards watch, while the docks sit half-quiet with idle crews and warehouses turned into guarded storehouses instead of trade. Almost all the fey have been driven out of Alaron by decree of the King. Yet feared whispers and rumors of fey have become numerus however none dare discuss them in the presence of guards.

The Red Scale Pact has been in town for 4 days now and they have grown on Brotter. They may be a little strange but there bravery and attitude reminds him of old times with his dwarven brethren in the mines. After taking care of personal errands and crafting magical items they stepped into their first metaphorical pile of dog shit. They apparently made an enemy of the Church of Talos and one of there members somehow got a key (Candlekeep Pocketwatch) to get into the repository. They went through the Pacts belongings but stopped in Bartholomews room since he literally sleeps inside of a mimic. (Yes I'm serious. It's his pet. It's name is Clank and he sleeps in it so simulate sleeping in a damp cave) Besides the pocket watch that Darcel left behind (stupid descision) the intruders didn't take anything else, seemingly not finding what they were looking for. However, they accidentally left behind a ring of Talos that got stuck to Clank. Following the clues the Pact found the Church of Talos in the city. After interrogating and accidentally killing a member of the church Darcel snuck in, successfully stole back their pocket watch, and also took a strange barnacle encrusted knife that is believed to be a holy relic of Talos.

They returned not long after that to finally get some rest. After waking up and getting ready Washagi returned from a friends house claiming the Church of Talos set up and ambush outside the repository. He snuck past them with his invisibility but now they are trapped. They just now left, all turning invisible except for Bartholomew. He was going to try and talk his way out of a fight while the others get in position incase things go south. Once they left Brotter felt like he had to do something to help, he knows the perfect concoction but he needs an hour to make it. Hopefully they won't need it but if something happens to them Brotter might be the only one who can save them.

Character Habits: 

  • Always has a flask that he is taking a drink from.
  • Has a flair for the dramatic when fighting (he does it instinctively to fight his own fear)
  • All of his magic is alcohol based (Wall of Water is beer, mage armor is made of mead, etc. get creative)

Brotter in Session: (Notes for what might happen, NO SHARING)

If the party gets kidnapped, once he makes his brew Brotter will be able to follow the trail and find they were taken to an "abandoned" building in the Wolf District that's actually a hideout for the Church of Talos.

All the member of the Pact will most likely be there on the rooftop unless one or two of the escaped:

  • If some did escape I will make sure that either you find them or they find you before attacking so you guys can make a plan.
    • If they try and tell Brotter not to fight, he refuses claiming to have sat on his ass for to long. Even though is work is no where near finished doesn't mean he shouldn't do what he can to fight for his friends. (Intentionally kind of cringy, he's been alone for a long time)
  • If the whole party gets kidnapped then it is up to you alone to save them. They will be captured and bond on the roof they will be bound inside of makeshift wodden cages except for Scar who will be bound at the center of a magic circle where priests seem to be performing a ritual on him.
    • Your plan is to drink an invisibility potion to get close to the cages.
    • Once close you will reveal yourself to the party be speaking to them (This is when you'll join in)
    • Cutting their bindings and giving them each one of your special brews
  • I am hoping that the ritual will go through, if it does a sea storm will form above the city and the Ghost Pirates of the Black Tempest will attack the city.
    • At the same time the magic of the ritual will create a feedback loop inside of scar (to much to explain here, but unintended by the priests) and a blast of magic will send the priests flying back and cause the cages to shatter.
  • At this point combat will start and initiative will roll.
    • The feedback loop will grow in Scar every round until it destroys himself and everything around him. 
    • Now it's not just a fight against the priest but against time until Scar becomes uncontrollable.
  • Incase you were wondering the city guards will be able to hold off the pirates for the first 5 or 6 days but the pirates reconstitute themselves every night at sunset, eventually the guards will run out of units. Then it will be up to the party to make there way to the Temple of Talos in the Fahrenheit Range to put a stop to the pirates until the city can't defend themselves anymore.

Previous Versions

Name Date Modified Views Adds Version Actions
4/18/2026 5:03:38 PM
5
1
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Coming Soon

Habitat: Urban

Toggaf_Reggin

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