Hive Mind- If alerted the Zul will rush to attack while silently alerting any other Zuls in a one mile radius who will sprint toward the seen target,
Sunlight Vulnerability- If exposed to sunlight, the Zul takes 10 (3d6) radiant damage, and all players attacking the weakened Zul will have advantage on any attacks. during their next turn the Zul will make a (d12) constitution saving throw, If failed, hp of said Zul will be depleted to 0 and will crumble to ash.
Claw: Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: (1d8 + 2) slashing damage
Description
A zombie like creature with demonic symbols all over its body (increasing strength and speed) glowing a sickly purple, a small corrosive gem inserted into the back of their neck, and a blood-like substance (of the same color) pouring from their eyes and mouth constantly. Once a normal civilian, but now completely taken over by the demonic foe "Zul-malacker" they have become his eyes and ears throughout the land.
They are extremely dangerous and can not be reasoned with.
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