Medium unknown (Cursed), Chaotic Evil
Armor Class 12
Hit Points 22 (5d6)
Speed 20 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +4, DEX +6, CON +6, INT −6, WIS −2, CHA −4
Damage Immunities Poison
Condition Immunities Charmed, Frightened
Gear ragged cloth clothing
Senses Darkvision 60ft, Passive Perception 10
Languages none- (mindless)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Hive Mind-  If alerted the Zul will rush to attack while silently alerting any other Zuls in a one mile radius who will sprint toward the seen target,

Sunlight Vulnerability- If exposed to sunlight, the Zul takes 10 (3d6) radiant damage, and all players attacking the weakened Zul will have advantage on any attacks. during their next turn the Zul will make a (d12) constitution saving throw, If failed, hp of said Zul will be depleted to 0 and will crumble to ash. 

 

Actions

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: (1d8 + 2) slashing damage

Description

A zombie like creature with demonic symbols all over its body (increasing strength and speed) glowing a sickly purple, a small corrosive gem inserted into the back of their neck, and a blood-like substance (of the same color) pouring from their eyes and mouth constantly. Once a normal civilian, but now completely taken over by the demonic foe "Zul-malacker" they have become his eyes and ears throughout the land. 

They are extremely dangerous and can not be reasoned with. 

Monster Tags: humanoid

Habitat: Any

IceGuy257

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