Medium Humanoid, Any Alignment
Armor Class 16 Half-Plate
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Senses Passive Perception 12
Languages Common Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Unyielding Courage. If damage reduces the samurai to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is from a critical hit. On a success, the samurai returns to 1 hit points and loses any current negative Conditions affecting it instead.

Guarding Stance. While wielding a weapon in both hands, the samurai gains a +2 to its Armor Class.

Brave. The samurai has advantage on saving throws against being frightened.

Actions

Multiattack. The samurai makes two katana attacks. If it has its wakizashi drawn, it also makes a wakizashi attack. 

Katana. Melee Attack Roll: +5, reach 5ft., one target. Hit: 8 (1d8 + 3) Slashing damage or 9 (1d10 + 3) Slashing damage if wielded in both hands.

Wakizashi. Melee Attack Roll: +5, reach 5ft., one target. Hit: 7 (1d6 + 3) Slashing damage.

Spear. Melee Attack Roll: +5, reach 5ft., one target. Hit: 5 (1d8 + 2) Piercing damage.

Pike. Melee Attack Roll: +5, reach 10ft., one target. Hit: 9 (1d10 + 3) Piercing damage.

Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d8 + 1) Piercing damage.

Arquebus. Ranged Attack Roll: +3, range 50/200 ft. Hit: 7 (1d10 + 1) Piercing damage.

Musket. Ranged Attack Roll: +3, range 100/400 ft. Hit: 8 (1d12 + 1) Piercing damage.

Rifle. Ranged Attack Roll: +3, range 150/600 ft. Hit: 7 (1d12 + 1) Piercing damage.

 

Habitat: Any

Palik3901

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