| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 20 | +5 | +7 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +4 |
| WIS | 12 | +1 | +1 |
| CHA | 15 | +2 | +2 |
Warp Space. The ground in a 10-foot Emanation originating from the servant is Difficult Terrain.
Children at Play. The space around the servant is filled with the haunting laughter and crying of children while it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC 13, any creature that starts its turn within 20 feet of the servant. Failure: The target takes (2d6) Psychic damage, and makes their next attack roll or saving throw at disadvantage.
Multiattack. The servant makes two attacks with Aberrant Shot
Aberrant Shot. Melee or Ranged Attack Roll: +6, reach 5 ft. OR range 40 ft. Hit: (2d6+5) Psychic or Force damage (servant's choice).
Psychic Scream (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 60-foot-cone from the Servant's space. Failure: (6d6) Thunder damage, and the target has the Deafened condition until the end of the servant's next turn. A successful save results in half damage and the target is not deafened.
Slippery Escape. The servant moves up to half its speed without provoking opportunity attacks.
Description
Aboleths have created a wide variety of servants to do their bidding, and that pursuit has resulted in the creation of a servant which gave rise to the legends of "Black-eyed Kids." The servant is a small humanoid who, from a distance, appears to be an ordinary human child, dressed in typical clothing for the setting. Up close, the servants have a slightly damp look to their skin and hair, and while near them the sound of children crying and laughing can be heard faintly, but constantly. And their eyes are completely black. In combat, the servants are inhumanly quick.
The BEKs serve as an effective tool for the aboleth in urban areas, to monitor the activity of the inhabitants or take out important targets. They can also serve as a powerful first layer of security for the aboleth's lair.
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